qatarvilla.blogg.se

Dwarf fortress archery range
Dwarf fortress archery range












dwarf fortress archery range
  1. #Dwarf fortress archery range full#
  2. #Dwarf fortress archery range tv#

#Dwarf fortress archery range full#

You see this same effect in RPGs (like Divinity: Original Sin or Pillars of Eternity) where ranged weapons either do full damage or no damage. The upshot of this is that the range of the ranged weapons is a hard limit. Amusingly, a shot that – by accident – goes long still deals full damage (you can see this clearly with artillery), but you can only shoot that far by mistake, never on purpose.

dwarf fortress archery range

The longer the range, the more time for the arrows to spread out on their individual trajectories, and the create chance of missing. The arrows have ‘scatter’ to them – each shot is a little bit off. Now, that’s not to say greater ranges do nothing in game. Rather than tracking probability of a sudden lethal hit, the target is killed when the cumulative damage from the arrow hits exceeds his ‘hit points.’ Range is still not a factor in damage. It doesn’t matter if the target is 199 meters away, or 2 meters away – it deals 53 damage.Īgainst armored targets who can resist some of the damage, the arrow does 22 guaranteed damage (the armor piercing value), and the 31 regular damage is reduced by the armor via a complicated formula. When each model (each guy) fires, the game calculates a trajectory for his arrow – if it intercepts another model (friend or foe), it deals the 53 damage listed. What that means in the game is that these guys can only fire at enemies under 200 units (I think it’s in meters, but it is really hard to tell). These basic archers have a range of 200 and an arrow-damage of 53 (31 regular and 22 armor piercing damage). Let’s take the example of the Total War games – in this case, Total War: Three Kingdoms (because I have been playing a bunch of it). Instead, I want to focus on the way ranged weapons – especially arrows – are handled within these sorts of systems. Some archers, along with Zheng Jiang, being her badass self. We can understand the damage statistic as a simplified measure of lethality well enough. I broadly understand the necessity of that abstraction and I am not going to complain about it here.

dwarf fortress archery range

In most games, the effect of weapons is reduced to a mathematical abstraction: ‘damage.’ This weapon does 5 damage, that weapon does 10 this enemy has 25 hit points, so must hit him so many times – that sort of thing. Games that attempt instead to simulate the complex effects of wounds ( Dwarf Fortress, RimWorld) are very rare. It thus has less to do with how everything looks and more with game mechanics, so let’s start there.

#Dwarf fortress archery range tv#

My ‘target’ today (excuse the pun) is less portrayals of pre-gunpowder warfare in film or TV and more how it is portrayed in interactive media like tabletop wargames and video-games. If you just want to contrast how things are shown with how they probably were, read the first two sections, then skip down to ‘ Quick Sum Up‘ and pick up from there. I think the math is very interesting, but I understand some people don’t – on the flip side, I know if I leave it out, some folks will be very confused as to how I got where I was going. This is going to be a longer post, with a bunch of math. This is, in a sense, a continuation of my previous post on armor penetration, “ Punching Through Some Armor Myths,” so you may want to refer back occasionally. This week, we’re going to look at how the effectiveness of arrow fire – especially against armored targets – varies over distance.














Dwarf fortress archery range